323 lines
7.5 KiB
Go
323 lines
7.5 KiB
Go
// Package cubby is a Go client for cubby, the tiny shared in-memory cache.
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//
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// Typical use:
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//
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// c, err := cubby.Dial("/tmp/cubby.sock")
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// if err != nil { ... }
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// defer c.Close()
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//
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// c.Set("hello", "world", 0)
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// v, ok, _ := c.Get("hello")
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//
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// A Client wraps a single connection and is NOT safe for concurrent use.
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// For concurrent callers, use a Pool.
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package cubby
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import (
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"bufio"
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"errors"
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"fmt"
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"net"
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"strconv"
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"strings"
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"sync"
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"time"
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)
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// Client is a single connection to a cubby server. Not safe for concurrent
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// use — wrap with a Pool if multiple goroutines need access.
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type Client struct {
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conn net.Conn
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r *bufio.Reader
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w *bufio.Writer
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}
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// Dial connects to the cubby server at the given Unix socket path.
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func Dial(socketPath string) (*Client, error) {
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conn, err := net.Dial("unix", socketPath)
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if err != nil {
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return nil, fmt.Errorf("cubby: dial %s: %w", socketPath, err)
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}
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return &Client{
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conn: conn,
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r: bufio.NewReader(conn),
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w: bufio.NewWriter(conn),
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}, nil
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}
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// Close closes the underlying connection. Calling Close more than once is safe.
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func (c *Client) Close() error {
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if c.conn == nil {
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return nil
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}
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err := c.conn.Close()
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c.conn = nil
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return err
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}
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// SetDeadline sets read/write deadlines on the underlying connection.
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// Pass a zero time.Time to clear.
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func (c *Client) SetDeadline(t time.Time) error {
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return c.conn.SetDeadline(t)
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}
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// Ping sends PING and returns an error if the server doesn't reply with PONG.
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func (c *Client) Ping() error {
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if err := c.send("PING"); err != nil {
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return err
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}
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line, err := c.readLine()
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if err != nil {
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return err
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}
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if line != "+PONG" {
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return fmt.Errorf("cubby: unexpected ping reply: %q", line)
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}
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return nil
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}
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// Get fetches a key. The bool reports whether the key was present;
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// a missing key is not an error.
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func (c *Client) Get(key string) (string, bool, error) {
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if err := c.send("GET", key); err != nil {
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return "", false, err
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}
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line, err := c.readLine()
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if err != nil {
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return "", false, err
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}
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switch {
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case line == "_":
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return "", false, nil
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case strings.HasPrefix(line, "$"):
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v, err := strconv.Unquote(line[1:])
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if err != nil {
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return "", false, fmt.Errorf("cubby: bad value encoding: %w", err)
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}
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return v, true, nil
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case strings.HasPrefix(line, "-"):
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return "", false, fmt.Errorf("cubby: %s", line[1:])
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default:
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return "", false, fmt.Errorf("cubby: unexpected get reply: %q", line)
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}
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}
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// Set stores a value. Pass ttl=0 for no expiry.
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//
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// TTLs are rounded up to the nearest second (cubby's protocol is
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// second-granular). A non-zero ttl below one second becomes one second.
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func (c *Client) Set(key, value string, ttl time.Duration) error {
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args := []string{"SET", key, value}
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if ttl > 0 {
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secs := int((ttl + time.Second - 1) / time.Second) // round up
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args = append(args, strconv.Itoa(secs))
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}
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if err := c.send(args...); err != nil {
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return err
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}
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return c.expectOK()
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}
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// Del removes a key. Returns true if the key was present.
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func (c *Client) Del(key string) (bool, error) {
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if err := c.send("DEL", key); err != nil {
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return false, err
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}
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n, err := c.readCount()
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if err != nil {
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return false, err
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}
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return n > 0, nil
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}
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// Keys returns all live keys. For a busy cache this can be a lot — use
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// sparingly.
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func (c *Client) Keys() ([]string, error) {
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if err := c.send("KEYS"); err != nil {
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return nil, err
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}
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n, err := c.readCount()
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if err != nil {
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return nil, err
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}
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out := make([]string, 0, n)
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for range n {
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line, err := c.readLine()
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if err != nil {
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return nil, err
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}
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if !strings.HasPrefix(line, "$") {
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return nil, fmt.Errorf("cubby: expected value, got %q", line)
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}
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k, err := strconv.Unquote(line[1:])
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if err != nil {
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return nil, fmt.Errorf("cubby: bad key encoding: %w", err)
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}
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out = append(out, k)
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}
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return out, nil
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}
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// ----- Internals -----
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// send writes a single command. Arguments containing whitespace, quotes,
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// or non-printable bytes are Go-quoted; bare arguments are sent as-is.
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// The command verb (args[0]) is never quoted.
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func (c *Client) send(args ...string) error {
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if c.conn == nil {
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return errors.New("cubby: client is closed")
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}
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var b strings.Builder
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for i, a := range args {
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if i > 0 {
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b.WriteByte(' ')
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}
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if i == 0 || isBareSafe(a) {
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b.WriteString(a)
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} else {
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b.WriteString(strconv.Quote(a))
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}
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}
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b.WriteByte('\n')
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if _, err := c.w.WriteString(b.String()); err != nil {
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return err
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}
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return c.w.Flush()
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}
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// isBareSafe reports whether s can be sent without Go-quoting.
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// We're conservative: only printable ASCII, no whitespace, no quote chars.
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func isBareSafe(s string) bool {
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if s == "" {
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return false
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}
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for i := 0; i < len(s); i++ {
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ch := s[i]
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if ch < 0x21 || ch > 0x7e || ch == '"' || ch == '\\' {
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return false
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}
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}
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return true
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}
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func (c *Client) readLine() (string, error) {
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line, err := c.r.ReadString('\n')
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if err != nil {
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return "", err
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}
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return strings.TrimRight(line, "\r\n"), nil
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}
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func (c *Client) expectOK() error {
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line, err := c.readLine()
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if err != nil {
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return err
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}
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switch {
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case line == "+OK":
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return nil
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case strings.HasPrefix(line, "-"):
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return fmt.Errorf("cubby: %s", line[1:])
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default:
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return fmt.Errorf("cubby: unexpected reply: %q", line)
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}
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}
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func (c *Client) readCount() (int, error) {
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line, err := c.readLine()
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if err != nil {
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return 0, err
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}
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if strings.HasPrefix(line, "-") {
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return 0, fmt.Errorf("cubby: %s", line[1:])
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}
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if !strings.HasPrefix(line, "#") {
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return 0, fmt.Errorf("cubby: expected count, got %q", line)
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}
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return strconv.Atoi(line[1:])
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}
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// ----- Pool -----
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// Pool is a small connection pool for concurrent callers. It dials on demand
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// and caps the number of idle connections it keeps around.
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type Pool struct {
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socket string
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maxIdle int
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mu sync.Mutex
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idle []*Client
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closed bool
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}
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// NewPool creates a pool that dials socketPath on demand and keeps up to
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// maxIdle connections cached. maxIdle <= 0 means "don't cache, dial each time."
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func NewPool(socketPath string, maxIdle int) *Pool {
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return &Pool{socket: socketPath, maxIdle: maxIdle}
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}
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// Get returns a client from the pool, dialing a new one if none are idle.
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// Call Put to return it (or Close it directly to drop it).
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func (p *Pool) Get() (*Client, error) {
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p.mu.Lock()
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if p.closed {
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p.mu.Unlock()
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return nil, errors.New("cubby: pool is closed")
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}
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if n := len(p.idle); n > 0 {
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c := p.idle[n-1]
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p.idle = p.idle[:n-1]
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p.mu.Unlock()
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return c, nil
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}
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p.mu.Unlock()
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return Dial(p.socket)
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}
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// Put returns a client to the pool. If the pool is full or the client looks
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// broken, the client is closed instead. Pass the error from your last call so
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// Put can decide whether to keep the connection.
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func (p *Pool) Put(c *Client, lastErr error) {
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if c == nil {
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return
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}
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if lastErr != nil {
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_ = c.Close()
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return
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}
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p.mu.Lock()
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if p.closed || len(p.idle) >= p.maxIdle {
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p.mu.Unlock()
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_ = c.Close()
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return
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}
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p.idle = append(p.idle, c)
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p.mu.Unlock()
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}
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// Close shuts down all idle connections. In-flight clients held by callers
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// are not affected; closing the pool just prevents new Gets and drops the
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// idle cache.
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func (p *Pool) Close() error {
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p.mu.Lock()
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p.closed = true
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idle := p.idle
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p.idle = nil
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p.mu.Unlock()
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for _, c := range idle {
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_ = c.Close()
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}
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return nil
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}
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// Do is a convenience that gets a client, runs fn, and returns it to the pool.
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// Use this for one-shot operations; for multi-step sequences, hold the client
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// yourself with Get/Put.
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func (p *Pool) Do(fn func(*Client) error) error {
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c, err := p.Get()
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if err != nil {
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return err
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}
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err = fn(c)
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p.Put(c, err)
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return err
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}
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