only load .env file when not in prod
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48e6a851fa
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0f95094014
1 changed files with 23 additions and 21 deletions
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@ -19,10 +19,12 @@ type TemplateRenderer struct {
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func main() {
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// Load connection string from .env file
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if os.Getenv("GO_ENV") != "production" {
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err := godotenv.Load()
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if err != nil {
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log.Fatal("failed to load env", err)
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}
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}
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templates, err := template.New("").ParseGlob("public/views/*.html")
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if err != nil {
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